cl_freemouse 1 Cl_showaltitude 1 cl_showaltitudeoffsetx value + or - 9999 & Vertical: cl_showaltitudeoffsety value + or - 9999set meleesensitivity 45; set rangedsensitivity 15; set racetest "~ set beast 0; set human 0;~ ask stringsmatch #player_racename# beast; if [answer == 1] set beast 1;~ ask stringsmatch #player_racename# human; if [answer == 1] set human 1" set weaponcycle "~ set weapon 0;~ if [cweapon == 0] set weapon 1;~ if [cweapon > 0] set weapon 0;~ set cweapon #weapon#; set sensitivitychange "~ if [cweapon == 1] set sensitivity #rangedsensitivity#;~ if [cweapon == 0 | cweapon > 1] set sensitivity #meleesensitivity#" bind lbutton "~ do racetest;~ ask stringsmatch #player_currentunit# human_medic;~ if [player_item == 1] if [player_ammo == 0 & human == 1 & answer == 0] set cweapon 0;~ if [player_item == 1] if [beast == 1 | answer == 1] if [player_mana < 5] set cweapon 0;~ if [player_item != cweapon] invswitch #cweapon#; button1 1;~ do sensitivitychange" bind rbutton "if [player_item = 1] set cweapon #player_item#; invswitch 0; button2 1; do sensitivitychange" bind ] "if [team_idleworkers > 0] msg #team_commandername# ^rCommander ^w#team_commandername#: You have #team_idleworkers#^w idle ^yworkers!" bind g "invswitch 2; button1 1; do sensitivitychange" bindup g "button1 0; invswitch #cweapon#; do sensitivitychange" bind h "chatteam #player_secondsToRespawn# seconds!" bind 1 "invswitch 0; set cweapon 0; do sensitivitychange" bind 2 "invswitch 1; set cweapon 1; do sensitivitychange" bind 3 "invswitch 2; set cweapon 2; do sensitivitychange" bindup 3 "" bind 4 "invswitch 3; set cweapon 3; do sensitivitychange" bind 5 "invswitch 4; button1 1; do sensitivitychange" bindup 5 "button1 0; invswitch #cweapon#; do sensitivitychange" bind space "toggle move_up" bindup space "move_up 0" bind wheelup "~ do weaponcycle;~ invswitch #cweapon#;~ do sensitivitychange" bind wheeldown "~ do weaponcycle;~ invswitch #cweapon#;~ do sensitivitychange" bind c "~ do racetest;~ if [beast == 1] playerrequest powerup beast_recharge;~ if [human == 1] playerrequest powerup human_electrify" bind q "~ do racetest;~ if [beast == 1] playerrequest powerup beast_fire_shield;~ if [human == 1] playerrequest powerup human_adrenaline" bind x "~ set siegeunit 0;~ ask stringsmatch #player_currentunit# human_catapult; if [answer == 1] set siegeunit 1;~ ask stringsmatch #player_currentunit# human_ballista; if [answer == 1] set siegeunit 1;~ do racetest;~ if [siegeunit == 0 & human == 1] playerrequest powerup human_magnetic_shield;~ if [siegeunit == 1] eject"
------------------------------
Default is in ()
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sv_wantedObjectFiles ("SEP-2/"): Used to ask for a specific mod's files and tell the client we use those. For example: "SEP-2/" for the SEP-2 balance settings.
sv_allowGuestReferee (2): This command has been fixed; 0 = no guest referee at all, 1 = we always need a guest referee, 2 = Can only vote guest referees.
sv_logRefCommands (1): Logs all referee commands and their result to the "logref" file.
sv_unrefPassword (unset): When entered through /refpwd, all referee priviledges are cancelled.
sv_refereePassword (unset): Password for normal referees (no slay, no kick, no mute)
sv_refGodPassword (unset): Password for god referees, no power limitation.
sv_allowPowerupRequests (-1): Are buff requests authorized? (best option is -1: only potentially approved if the energy pool is full)
sv_allowPromoteRequests (0): Are officer requests authorized?
sv_allowBuildRequests (0): Are building requests authorized?
sv_allowMoneyRequests (2): Are money requests authorized?
sv_forceSEP (0): Should non-SEP clients be prevented from playing on this server? (negative values = SEP clients not accepted)
sv_waitForCommander (1): Should we prevent games from starting before both teams have a commander?
sv_team3race: Race of the third team in 3 teams mode
sv_chatFloodInterval (5): Time in seconds after which the number of consecutive messages is reset (From S2)
sv_chatFloodCount (10): How many consecutive times can someone type before the flooding system mutes him? (From S2)
sv_chatFloodPenaltyTime (10): For how many seconds does the offender get muted? (from S2)
sv_chatCommFloodCount (15): How many consecutive times can a commander type before the flooding system mutes him?
sv_killRespawnTime (1): Multiplier for the respawn time of people using /kill; value between 1 and 2.
sv_killGoldLost (1): Multiplier for the amount of gold lost for people using /kill
sv_minAwardTime (45000): Minimum ingame time before someone can get an award
sv_npcfallmult (1): Multiplier for NPC fall damage; when fall damage is activated
sv_minfall (10): Minimum HP lost for fall damage to affect the player
sv_puremethod (0) : System to force pure DLLs only to be able to connect. Set at 1 for a simple version, and 2 for a much much harder to crack one. Future versions of SEP may add new versions of the system.
sv_meleeonly (0): If enabled, all non-melee weapons will be removed from the player's inventory before spawning.
sv_itemShowOwner (1): If at 0, items do not show their owner
sv_repairMult (1): Multiplier to the standard repair costs (at 1, it's the same as the price of the building)
sv_maxPing (0): If enabled, maximum ping allowed on the server. Pings above this will be kicked. I suggest VERY high values (600+) if you want to use this. It has been reported that very high pingers (900+) could cause overall serverlag, I'm not entirely sure to what extent, but this is why this option has been made.
sv_maxPingTimeout (60000): How much time, in ms, the ping has to remain above the maximum ping value for the person to be kicked.
sv_maxPingWarning (2500): Time after which a warning is given to the user. A second warning at midtime will also be given.
sv_distributeGold (0): When the team gold is above 50K, should the extra gold be distributed evenly to the team? (bandwidth expensive, not suggested)
sv_giveOverflowToTeam (1): If a player's gold is capped, should the overflow go to the team? (bandwidth free)
sv_infinitegold (0): Both teams will have infinite gold, and requests for weapons/units/items will always be approved.
sv_teamDamage (0): Team damage, activated or not.
sv_teamDamagePercent (100): Percentage of the damage dealt to team members.
sv_NonSEPSpamFrequency (42500): Time in milliseconds between SEP promotional messages to non-SEP users. This time is always higher for promoting to EX2 clients. Best way to disable this is to put it at 9999999.
sv_teamMeleeDamage, sv_teamWeaponDamage, sv_teamBuildingDamage, sv_teamItemDamage, sv_teamSiegeDamage: Should these do team damage? Only used if sv_teamDamage also is.
sv_allowWarmupTeamKill (1): Use the standard "let us kill everyone during warmup" system?
sv_allowWarmupAllSpawnLocs (0): When at 1, players may spawn at both team's spawn locations during warmup & gamesetup.
sv_noCommanderBuffs (2): Buff behaviour when there is no commander. 0 = auto-decline, 1 = auto-approve, 2 = auto-approve for officers, decline for others.
sv_newCommanderBuffs (1): Buff behaviour for non-SEP commanders. See above.
sv_logScripting: Log buff requests & misc. other things. A value of 1 would log it in /savage/game/scriptinglog and 2 would also display it in the chatbox for everyone to see. Useful for clanmatches in leagues/ladders that don't allow buff requests, but not suggested on public servers.
sv_runningVoteTime (0): "Running vote" system; if someone votes, the max time increases back to X if it's lower than X. Not well tested. If you want to use it anyway, around 5000 is suggested.
sv_allowElectVotes (1): Allow the new elect votes.
sv_allowDrawVotes (1): Allow the new draw votes.
sv_allowShuffleVotes (1): Allow the new shuffle votes.
sv_fixHitboxBug (1): If enabled, this uses our new hitbox, where you need to look up to hit things over you and down to hit things down under you. The standard S2 hitbox is quite... weird, for several reasons, and using this might thus be a good idea.
sv_adjustHitbox (0): By how much the hitbox is increased over you. Old fix, not suggested. It could be used to remove headjumping without the new hitbox though; 2-3 would be a fair guess then.
sv_enableTithe (0): Should commanders be able to reduce/increase their team's tithe (=taxes) at wish?
g_maxofficers (3): Maximum officers
g_clientsperofficer (5): Clients needed for each officer
sv_ctfTime (80): Time used for winning in CTF games
sv_allowAllBuildAngles (1): If disabled, only buildings with angles of 0, 90, 180 or 270 are accepted.
sv_commanderNoRespawn (1): Allow people with an active respawn timer to grab the commander seat.
p_newStuckCode (1): Use a few new lines of physics code to prevent people from getting stuck.
p_specspeed (1): Changes the movement speed of freefly spectators (this is a multiplicater)
sv_allowPausing: Allow admins to pause the game, and make pause votes possible.
sv_allowPauseVotes: Allow the new pause vote (requires sv_allowPausing)
sv_allowUnpauseVotes: Allow the new pause vote
sv_autopause: Automatically pause the game (when not in the engame/warmup) if someone disconnects/crashes (useful for clan matches)
sv_allowSlapping: Allow commanders to /slap players
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DUEL SYSTEM
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sv_duelserver (0): Is this a duel server? If 0, all variables below are useless
sv_duelmaxexp (1): 1 = all players act as if they were lv99 (doesn't show). 0 = As if they were lv0.
sv_duelautoheal (1): Do players auto-heal at duel start?
sv_duelautoress (1): Do players auto-ress when they die on a duel server, unless they killed themselves?
sv_duelcanforfeit (1): Can players forfeit? (see below)
sv_duelforfeitmintime (20000): How much time before players can request for a time-out/forfeit by pressing F on the ground?
sv_allowNonDuels (1): Is the FFA mode allowed?
sv_duelsounds (1): Times at which warnings sounds are given on duel servers. 1 = On duel start. 2 = On challenge too. 3: On reminders too
sv_duelcomp: Readonly, sets whether we are in duelcomp mode. Will be set to one when playing on a duel competition map.
sv_beginsignup (30000): Time in ms at whic the signup spamming begins.
sv_respamsignup (1): How many times we should respam signup info.
sv_endsignup (120000): When does the duel comp start? (120000 would be 90 seconds after the initial signup spam if sv_beginsignup is at 30000)
sv_forcedrounds [/b](2): How many rounds where the race switch automatically? 2 = 4, because you got one for each player.
sv_ucrounds (1): How many rounds where the user's wanted team determines his race and unit?
sv_firstduelstarttime (240000): How much time does someone have to respond to the first round of a duel before being timed-out?
sv_duelstarttime (120000): See above, used for all rounds but the first.
sv_roundmaxlength (400000): Maximum length in ms of a round before the person with the lowest HP gets timed-out (if both have the same HP, both will be timed-out)
sv_duelbreaktime (4000): Time between rounds. No reason to change that IMO.
sv_maxnoduelresponse (2): How many times can someone get timed-out before they are eliminated from the competition?
sv_duelmaxmore (1): In certain cases, someone who won a lot of duels will have to duel someone who won few if any; this determines how many more levels the person can have and still have this duel considered as a win.
sv_duelmaxgain (2): Same thing, but the other way around; if you win against someone with more duels won, you can theorically get up to his level (not 1 above like if he's the same level as you are); but this is the limit of how many levels you can gain in that case.
sv_dueluseglobal (0): Can spectators use the global chat? If 0, it automatically becomes team chat so it won't distract the duellers.
sv_duelrefuseglobal (1): Same as above but for referees.
sv_duelteam1unit ("human_nomad"): The unit for team 1; it HAS to be the same race as the team's race unless you want to get in bigtime trouble.
sv_duelteam2unit ("human_nomad"): See above.
sv_duelteam1weapona (unset) to sv_duelteam2weaponc: Starting weapons/items of the duellers
sv_duelwaypoints (0): Give a waypoint to the person you've challenged. Kinda useless but eh.
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FRENZY MODE
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sv_frenzyNeededStone (4000): How much resource you need for winning.
sv_frenzyResouce ("stone"): Frenzy defaults to needing stone, but you could use another resource. All text will be changed as needed.
sv_frenzyMilestone1 (0.2), 2 (0.5) and 3 (0.75): Percentage of the total needed to hit tech milestones
sv_frenzyStartLevel (2): Level players start at in frenzy mode.
sv_Milestone1Team1Unit to sv_Milestone3Team2Unit: Units researched at misc. tech milestones
sv_Milestone1Team1Weapon to sv_Milestone3Team2Weapon: Weapons researched at misc. tech milestones
sv_frenzyRespawnTime: Maximum respawn timer length when in a frenzy gametype.
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SEP MASTERSERVER
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sv_sendStatsSEP (1): Should we send stats to our new stats server?
sv_sendSpecialCoreCharacters (1): Legacy.
sv_authserver (216.15.252.190): IP of the auth server; don't change this
sv_authserverport (14377): Port of the auth server; don't change this
/msg <playername> <message> -Sends a PM /re <message> -Responds to last received PM /kill -kills you when you get stuck or just want to get back to spawn fast ^### -The color command allows you to pick color values 0-9 to pretty your text.
/callvote -Allows you to vote /callvote world => this will ask to load a particular map. Ex : /callvote world bunker /callvote mute => To mute a player. Ex : /callvote mute Cola /callvote unmute => To unmute the player. /callvote kick => To kick a plyer from the server. Ex : /callvote kick Cola /callvote nextmap => To load the next map /callvote pause => To stop the game for a while /callvote unpause => To stop the break /callvote shuffle => To shuffle teams /callvote elect => To elect a new com Ex : /callvote elect cola /callvote impeach => To impeach a com to command /callvote concede => To concede; this will finish the game (of course!) /callvote msg => To write a message. Ex : /callvote msg Bye all! /callvote restartmatch => To restart the match /callvote draw => To draw. when the match can't finish! 0-0 /callvote race => to change the race of team 1 and/or 2
/clancommands => To create your clan : Link /quit => To leave the game /disconnect => To disconnect yourself from the server /reconnect => to reconnect yourself; useful when you've been muted /crash =>To crash your game /name => To change your name in game. Eg./name Cola /password => To switch from your account to another account using your password. NB. you'll need to have at least 2 account. otherwise; (or if you mistake) "code"=password it will generate a new account. /username => To switch from your account to another account using your username. NB. you'll need to have at least 2 account. otherwise; (or if you mistake) "pseudo"=username it will generate a new account. /kill =>To suicide in 4 sec; when you're blocked... very useful /maplist => /maplist min max > to have the list of maps available on the server where you are. NB. you have to type: /maplist 0 200 to see all maps. or if you are looking for a particular map: /maplist 20 50 /reflist =>To indicate who is ref on the server /ref => to see your power when you're ref /refpwd => /refpwd code > to put your ref code /msg => /msg Cola > To send a private message to a specific player /re => to answer the last message without typing /msg name /demorecord => Start the recording of the demo /demostop => Stop the recording of the demo
To show off your stats or such to everyone you can create macros that will tell all the players on the server how good you are.
A macro simply allows you to press 1 button and execute simple or advanced actions. For example, you press 'w' to move forward. 'V' brings up pre-setup voice recordings and allows simple execution without having to use the console and typing in a few commands to send the voice recording to everyone.
There is a few ways to setup these macros. Usually you'll run out of keys if you do it all through savage's key bindings. To bind in savage you simply enter the console ~ and typing bind <keyname> <function> (without the <>).I recommend getting Macro Express. This program allows you to setup macros in millions of ways. If you do not want to mess with this 3rd party program you can also get a keyboard that has macro buttons and setup them their also. But, all in all it comes down to knowing the commands to make a macro.
While logged in as referee you may execute referee actions from your Savage client, these include but are not limited to restarting running, changing maps, setting/impeaching commanders, muting and kicking. All referee commands are executed by using the “ref” command, followed by a command string as argument specifying the action; remember that you need to add a slash in front of the command if you want to execute it from your chatbox (as opposed to from console).
There are 3 different kinds of referee status: normal, god and guest; these are covered on the page about the referee system in general (I hope…). Normal and guest status have the same set of commands, god status has some additional ones; commands which only can be used as god referee are marked with a * below.
| Command String | Effect | Example (chatbox-ready) |
| restartmatch | Resets the server back to game setup mode (if not activated, then warmup mode). | /ref restartmatch |
| startmatch | Ends game setup mode instantly, does not have any effect in warmup mode or during game. | /ref startmatch |
| setrace [team number] [race] | Sets the race of the specified team to the specified race, takes effect on next map change. Valid races are “human” and “beast”. | /ref setrace 2 human |
| nextmap | Loads the next map, which will be chosen by server rotation; resets the server back to game setup mode (if not activated, then warmup mode). | /ref nextmap |
| world [map name] | Loads the specified map; resets the server back to game setup mode (if not activated, then warmup mode). | /ref world crossroads |
| impeach [team number] | Impeaches the commander of the specified team. | /ref impeach 1 |
| setcmdr [player name] | Sets the specified player as commander in the team he is in; impeaching the current commander at the same time if necessary. | /ref setcmdr UnnamedNewbie(42) |
| kick [player name] | Kicks the specified player from the server; this includes a 5 minute ban. | /ref kick UnnamedNewbie(42) |
| kicknum [client num] | Kicks the player with the specified client number from the server; this includes a 5 minute ban. Use the “listclients” command to get a list of all players' current client numbers. | /ref kicknum 42 |
| mute [player name] | Mutes the specified player; this includes restriction from normal chat, voice chat and calling votes. | /ref mute UnnamedNewbie(42) |
| mutenum [client num] | Mutes the player with the specified client number; this includes restriction from normal chat, voice chat and calling votes. Use the “listclients” command to get a list of all players' current client numbers. | /ref mutenum 42 |
| unmute [player name] | Unmutes the specified player. | /ref unmute UnnamedNewbie(42) |
| pause | Pauses the match. Players cannot move nor look around while the game is paused, they can chat and call votes though. | /ref pause |
| unpause | Unpauses the match. | /ref unpause |
| switchteam [team number] [player name] | Moves the specified player to the specified team. Using 0 as team number may be used to indicate the spectator team. | /ref switchteam 2 UnnamedNewbie(42) |
| stopvote | Cancels a currently running vote, without having the vote causing any effect. | /ref stopvote |
| time [time in milliseconds] | Increases the match time by the specified amount of milliseconds; negative values may be used to subtract time. | /ref time 600000 |
| settime [time in milliseconds] | Sets the match time to the specified amount of milliseconds. | /ref settime 3600000 |
| unref | Removes your current referee status. | /ref unref |
| shuffle | Shuffles the teams. | /ref shuffle |
| slay [player name] | Instantly kills the specified player. This is especially useful against exploiters. | /ref slay UnnamedNewbie(42) |
| chiprel [player name] | Turns the specified player into a chiprel without meleeing abilities (but with ranged and item ones) and only 100 health points. Leaping for beast stays intact, blocking not. | /ref chiprel UnnamedNewbie(42) |
| buffalo [player name] | Turns the specified player into a plains buffalo without meleeing abilities (but with ranged and item ones) and 700 health points. Leaping for beast stays intact, blocking not. | /ref buffalo UnnamedNewbie(42) |
| unbuffalo [player name] | Turns the specified player back into the unit he was before “ref chiprel” or “ref buffalo” was used on him. | /ref unbuffalo UnnamedNewbie(42) |
The following definitions are done using the layout of (chat <your message>#definition#<your message>).
#player_ammo# shows how much ammo is left in your current weapon. #player_money# shows how much gold you have. #player_deaths# show how many times you have died. #player_kills# shows how many players you have killed. #player_health# shows how much health you have left. #player_healthpercent# shows what percent of health you have left. #player_mana# shows how much mana you have left. #player_stamina# shows how much stamina a player has left. #player_staminapercent# shows what percent of stamina a player has left. #player_percentnextlevel# shows in decimal form progress to next level (1 being next level) #player_task# shows whether O(officer) C(commander) and what type of task you have. #player_currentunit# shows what unit the player is. #player_racename# shows what race the player is. #team_commandcenter_health# shows your command centers health. #team_commandcenter_healthpercent# shows your command centers health percent. #team_numworkers# shows how many workers your team has. #team_idleworkers# shows how many workers are idle. #resource_stone# shows how much stone your team has. #resource_gold# show how much gold your team has. #resource_<resource># shows how much of a resource your team has (where <resource> is put the corresponding name) #cl_teamscore<#># shows kill to death ration of selected team (where the <#> is put team number 1-4).
These are the defaults. Server Events All following settings can be copied right into your server setup. //Server Basics = Default //what it does sv_allowGuestReferee = "1" //allow refs to be voted in. sv_refereePassword = "" // must be set to allow passworded refs sv_minPlayers = "2" //minimum players before setup countdown starts sv_nextStatus = "1 //1 == GAME_STATUS_SETUP sv_respawnNPCs = "1" //NPCs Respawn after death (will not exceed NPCs' set spawn limit) sv_respawnNPCInterval = "40000" //time till NPC Respawns sv_fastTech = "0" //makes buildings/research instant completion sv_hitStructureRewardScale = "2" //attack structures with melee multiplier sv_rangedHitStructureRewardScale = "0.2" //attack structures with range weapon Multiplier sv_unitAngleLerp = "4" //?? sv_aiIgnoreSlope = "1" //?? sv_aiPredict = "0" //?? sv_startingTeamStone = "1500" //0-10000 range, all teams starting Stone sv_startingTeamGold = "1500" //0-10000 range, all team starting Gold sv_writeScores = "0" //show xp sv_repairCost = "1" //cost for NPCs to repair structures sv_npcs = "1" //NPCs allowed on map sv_autojoin = "1" //auto-pick team sv_buildingInitialHealthPercent = "0.05" //upon placement sv_placementLeniency = "20" //?? sv_gametype = "RTSS" //Set for gamestyle (further instructions in Advanced Mods) sv_timeLimit = "3600000" //=60 minutes; game timelimit sv_easterEggs = "0" //silly things in the game(not implemented) sv_activeEasterEggs = "0" //?? sv_clientConnectMoney = "1000" //0-10000 Range (can be higher if max player gold is higher sv_demolishInterval = "10000" //?? sv_motd1 = "Welcome to Savage!" //join message sv_motd2 = "" //join message sv_motd3 = "" //join message sv_motd4 = "" //join message sv_serverNotes = "" //unused sv_team1race = "human" //team 1 race sv_team2race = "beast" //team 2 race sv_todSpeed = "0.003" //0-0.05 Range Time of Day(can be higher range) sv_todStart = "500" //0-1440 Range tod start when game starts sv_chatFloodInterval = "5" //time till count resets sv_chatFloodCount = "10" //chat limit (reaching it causes penalty) sv_chatFloodPenaltyTime = "10" //time till count reset sv_doSetup = "1" //allows game setup before starting sv_doWarmup = "0" //allows players to make last minute changes and practicing before round begins sv_warmupTime = "15000"//5000-120000 Range time till warmup ends sv_setupTime = "120000" //5000-240000 Range time till setup ends sv_endGameTime ="60000" //10000-240000 Time between games sv_nextMap = "eden" //nextmap in maplist sv_nextMapCmd = "" //?? sv_playerChosenMap = "eden" //?? sv_officerCommandRadius ="600" //radius of Officer Status Commanding has effect sv_readyPercent = "0.60" //0.01-1.0 //percent ready before game starts sv_debug = "0" //Dumps console+ more into debug.txt savage base folder sv_debugBuilding = "1" //?? sv_respawnMultiplier = "1" //1-10 Range Time till you can spawn Multiplier sv_newPatchAvailable = "0" //new update to download sv_autoPatchMyServer = "1" //server autoupdates sv_showClanAbbrev = "0" //shows clan abbrev before clan icon //Server Events = Default //what it does sv_damagePushScale = "0.35" //attack push multiplier ((400.0 / Mass) * attackDamage * sv_damagePushScale) sv_radiusTweak = "5.0" //Unknown sv_quakeMultiplyer = "3.5" //screen shake multiplier sv_respawnTime = "30000" //max respawn time sv_useRespawnWindow = "1" //Unknown sv_fraglimit = "20" //Unused sv_teamDamage = "0" //Ability to hurt teammates sv_maxPush = "500" //max distance pushed sv_hitStunTime = "150" //time stunned upon being hit sv_fogRevealTime = "5000" //time till shroud regrows sv_goodieBags = "1" //objects drop bags when destroyed sv_claimableBuildings = "1", //Is claiming structures enabled? sv_buildingDmgScale = "1" //structure damage multiplier sv_minClaimInterval = "5000" //time between claiming recently claimed objects sv_placeBuildingTestScale = "0.5" //distance from other structures placement test sv_musicResetTime = "120000" //time till music event reset //Player = Default //what it does spawntest_x = "5000" //Unknown spawntest_y = "5000" //Unknown sv_maxMoney = "10000" //Max money player can hold sv_tithe = "0.7" //amount given to team or vs? sv_giveOverflowToTeam = "0" //give left over gold to team sv_invincibleTime = "2000" //time till can get hurt after spawn after death sv_ressurectTime = "7000" //time till ressurected completed sv_autoRespawn = "0" //spawn automatically sv_simultaneousInputs = "0" //allow multiple inputs to the same action sv_ignoreMoney = "0" //money unused sv_fullSpectateTest = "0" //??unused?? sv_skillfullKillDist = "500" //distance to be considered a skillful shot sv_goodiesForAll ="1" //0=Awards for Player 1=Awards for Team 2=Awards for Everyone sv_goodieDuration ="10000" //until dissapears sv_goodieMaxMoney ="1000" //most money in 1 bag, if more then more bags will appear sv_goodieBigMoneyChance = "30" //chance for loads of money i.e. 1 in 30 chance sv_goodieAmmoChance = "4" //chance to get Ammo //Player Experience = Default //what it does sv_xp_adjust_by_level = "0.0" //reward += reward * adjust_by_level * (target_level - killer_level) sv_xp_allow_level_loss = "0" //will allow an exp penalty to lower the targets level sv_xp_cap_at_level = "0" //truncates rewards if the reward raises to a new level sv_xp_max_gain = ".2" //percent of next level that can be gained in one reward sv_xp_max_level = "99" //stop rewarding xp at this level sv_xp_kill_npc = "1" //base xp gain * level sv_xp_kill_worker = "2" //base xp gain * level sv_xp_kill_player = "10" //xp gain sv_xp_kill_item = "0" //xp gain sv_xp_kill_siege = "20" //xp gain sv_xp_revive_player = "5" //xp gain sv_xp_heal_player = "0.0333" //xp gain * heal ammount sv_xp_structure_damage = ".00667" //xp gain * attack dmg sv_xp_raze = "50" //bonus for the last hit on structure sv_xp_die = "0" //xp for dying sv_xp_team_kill = "0" //if sv_teamDamage is on; xp gain sv_xp_repair = "0" //for building repair sv_xp_mine = ".02" //per resource gathered sv_xp_build = ".00333" //base * building rate sv_xp_survival = "1" //xp gain for being deployed on map, dead counts sv_xp_survival_interval = "30000" //survival time period between receiving survival points sv_xp_honor = "5" //kill 3 enemies inarow sv_xp_skill = "10" //kill 5 enemies inarow sv_xp_hero = "15" //kill 10 enemies inarow sv_xp_legend = "25" //kill 15 enemies inarow sv_xp_commander_order_interval = "5000" //time before another award to commander for order_followed/order sv_xp_commander_order_given = "1" //how often to award order_given and order_followed sv_xp_commander_order_followed = "1" //given to commander when a player follows his order sv_xp_commander_powerup_given = "5" //for buffing a player sv_xp_commander_structure = "20" //for building a structure (must be completed) sv_xp_commander_research = "10" //for researching an items/wepaon/unit (must be completed) sv_xp_commander_raze = "50" //your team destroyed a building sv_xp_commander_gather = ".001" //per resource gathered sv_xp_commander_demolish ="-20" //destroying your own structures sv_xp_commander_request_ignore = "-1" //incompleted player tasks //Commands demostop animevent voicedirectory addresource restartmatch eject_workers unalias stopdemolist genrotation showloadout forceloop listuids preset_add return_home commandergotoevent clanmembers invswitch if ignorelist say chat removefromqueue refreshcommandergrid test hideingamemenu cvarlist test useobjdef keygrab test efxsave test boneinfo test exit irc_msg select delwptech chatselected listobjects swatch sndsave stateload cleartargets focus eject tuset regeneratetechtree expset team irc_whois gamelistserver suicide demoteofficerunit objload setexp worldinfo goto irc_join writeexpcfg move disconnect notify addfavourite start_game giveplayermoney racelist lookatunit tulist userlist voicecategory unbanip_sep navrep_process removebadbuddy_guid addbadbuddy_guid norequest list pickunit explist shaderreload mouserecenter findofficer objrename approve getgameinfo staticdepth unban listwptech devworld playd httpreset refreshbuddies sfxset modelinfo create-account ready stateedit slider navrep_allocs svmem unignorenum chatteam c spectate decline_nogold eflist version shuffleteams chatbox isbuddy vproxy sfxlist objedit leaveclan voiceflag kickfromclan tuselect bindup atkset svchat tod_addvar tryconnect tod_set objshow building_waypoint endobjdef g_ignore_guid kill writeworld printhash aliasup set listclients testdamage unignoreall unitgroup preset_unitrequest raytrace promoteofficerteamunit joinclan getip_sep tagcount thumbnailgrid irc_disconnect chatcommander putaliaskeys activatechat masterserver userkickfromclan voiceload gamelist removepanels cancelgoal graphic cmdinfo worldcfg flushclanicon meshinfo killeffect chatprivate makeanim exprace efxlist removebuddy param hide enterbuilding cproxy listaliases invprev mute maplist voicesound locktrace addvclient irc_nick vote svcmd purchase serverinfo admin_setting commandergotobase irc_part saveconfig for activateupgrade atkedit listbinds listdemos refpwd eject_worker createobject playermap vflist on irc_m reloadgui bindbutton removefavourite mouselocate reloadmod isvisible reloadmaps efset findidle officer clearbuddies titlebar cacheclanicon menu uistate delresources httpget mediainfo tuload worst_perf irc_say systime listkeys addbuddy officer_cmd unbindall officer_last_cmd increase_detail rebuild_terrain tod_summary inc transfersuperadmin g_ignore setmyanim cleardrawing spawneffect forceofficer efxset statesave voicecommander refreshmanagescreen cvarinfo umul pause listopenfiles commanderaction ref demoteofficerteamunit testtrace testfirewall listserverdemos objsave radiustask efload hideall listevents togglebutton clanhelp re setieventscript raceedit findbuddies eject_guards_and_attack stopmusic settovalue tuedit getdemoinfo authenticate listtu fadein statestrings strlen g_ignorelistfull expedit resetgame listarchives fadeout unit g_unignore admin_postpone writeconfig info listbans promotetoofficer getinfo show flushscriptbuffer refset eject_guard writescores dir sepinfo triggerievent eject_workers_and_mine setangle buddyremove banip_sep unbind demoteofficer objbreakloop efedit reloadanim cl_resreload deletefile invite addbuddy_guid sfxedit norequestlist picklocation usermakeclanadmin objput_safe hashfile listspecs efxload bindalias panel notifymsg listresources textbuffer objput createclan msg preset_delete giveback preset_chargemenu sndload raceset destroy rain toggle skinref map ignorenum inventory buddy chatofficer create soundlist raceactivate extinfo createvar nextwidget ban addwptech slap proxy sndset banclient givestate giveexp voiceitem updatetithe scrollbuffer quit getbuild stateput irc_raw clearbadbuddies set_autocart newicon button playerrequest stopvote letrequest voicemore lookproxy isignored renamefile makeclanadmin usertransfersuperadmin launchurl liststates preset_itemrequest modellist kick decline alias shaderlist cancelrequest ignoreall givemoney g_ignoreclear efxedit mousefree statelist vc demorecord createreference echo ingamemenu ping sndedit unpause resize preset_load do clearieventassociations preset_loadqueue objlist showvote clancommands changevideo removebuddy_guid giveselectedplayermoney giveresource createthumbs ignore setgoodiebag altextinfo addbadbuddy tuput stopresearch exec hashstring vfedit global_perf commander_resign nextsdemo unignore playonced critical_perf clientlist hidevote uadd playmusic savefavourites floater textbox label tod_import giveteamunitmoney give demolish tusave clear_perf g_ignorelist save expsave cmdlist reconnect vfset o_scrollbuffer endgame voicechat badbuddylist crash createoccluder callvote else clear buddylist letrequestnum help commander_request world beginobjdef releaseproxy spawnfrom norequestnum objloop newmap screenshot smoothfoliage showifhidden favouritelist setbindprofile chasetarget efsave authenticate-cdkey snow getselectioninfo skinname objset irc_connect hashtest devworldcfg cacheicon atklist rotatebuilding loadgamescript ask letrequestall setmyangle uset kicknum eject_guards removebadbuddy norequestall glmeminfo bind memstat reloadgs selectunits parsenick unmute lookatteamunit connect setanim demoplay stateset setsave banlist_sep invnext reflist readdemo demo revive